This is why Nintendos inclusion of streaming versions of more intensive games seems like such a smart idea.

Its got some pretty significant downsides, though.

Its a clever way to give Switch owners games they might not get to play otherwise.

Someone tapping on the screen of a Nintendo Switch.

Enrique Vidal Flores / Unsplash

Its just not a tenable model for most game releases.

So, of course, Nintendo would turn to cloud gaming!

Its worked incredibly well for NES and SNES games so far.

A screenshot from the Nintendo Switch.

Granted, those games arent exactly memory hogs, but thats the thingyour hardware memory is irrelevant when streaming.

Expanding the idea to bigger games makes perfect sense in that regard.

So long as you have a strong and stable internet connection, youre good to go.

A screenshot from the Nintendo Switch.

Then theres the issue of streaming, in general.

Sure this sounds circumstantial, but remember: one of the Switchs big draws is portability.

So if youre commuting or traveling, cloud gaming is functionally useless.

The company has to ensure theres enough of a market for it first.

Im hopingGuardians of the Galaxyand thefuture releaseof severalKingdom Heartsgames goes well, because that might pull users in.