Using a keyboard in VR is tricky because you really cant see where your fingers are landing.
The unit detects taps from each of the users fingers individually.
This works for video games, but not for work-related tasks.
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TapID would allow users to have a virtual workspace with large screens without the bulk of a desktop computer.
TapID would allow users to have a virtual workspace with large screens without the bulk of a desktop computer.
We propose moving all direct interaction in VR to passive surfaces, the authors wrote in their paper.
Another input method under development is avirtual keyboard that uses eye-tracking.
Some developers are hoping that voice control could be better than any keyboard.