Gamers have traditionally pushed back on what they see as exploitative content designed to extract cash from their wallets.
DLC’s early days have a lot in common with the current state of NFTs.
Developers would make new maps, units and other in-game content that PC players could download for free.
We take microtransactions for granted today, but back then the reaction was instantaneous.
The backlash against the Horse Armor Pack spread across online message boards like wildfire.
Many worried about the precedent being set.
Despite the criticism, the DLC was a big seller for Bethesda.
In comparison, full-game purchases accounted for almost $12 billion.
NFTs are digital tokens for mostly digital assets.
The latter didn’t work out, making areported $400total when released last December.
Game companies are still trying to figure out their strategy for NFTs.
They’ve decided to take the cautious approach so far.
Those publishers quickly retreated."
So far, NFT plans from major game publishers have yet to excite gamers.
“NFTs have to answer the question, ‘What’s in it for me?’
from the gamer’s perspective, and the answer to that question better be cool.”
Even game developers are skeptical about NFTs.
“NFTs will eventually be a natural part of games,” Pachter said.
After that, it will be the Wild West."