“I am an online gamer who grew up playing Diablo and Ultima Online,” Yoshida said.
“I have seen many games find themselves in situations where it becomes the community versus the development team.
This continued growth of amassively multiplayer online RPGover the course of almost a decade is not common.
As new content gets added to the game, new players tend to find it overwhelming to jump in.
The issues with the Endwalker launch turned out to be another learning experience for Yoshida and his team.
They have since scaled up their operations in preparation for future expansion.
It’s been ahit with playerswho have been enjoying the unique action that comes with the team-based structure.
A dazzling array of arenas await!
Still, even with the negative behavior by some, many players enjoy the new PVP.
Housing in FF14 is an ongoing issue for the game.
These plots are limited, and players would camp out in hopes of acquiring these spots.
The development team designed the housing lottery to address a big issue the community has had for years.
When a spot opens up, players can join a lottery that lasts for five days.
The problem, however, was the system would not pick a winner at all.
Yoshida and his teamdiscovered the issue last weekand apologized for the disruptions it caused.
He simply doesn’t see FF14 being its own metaverse.
“I see a metaverse as merely a system, whereas FF14 is entertainment,” Yoshida said.